Staff Engineer, Product
- Ubicación
- Worldwide
- Fecha de publicación
- Publicada el 12 de octubre de 2026
Sobre la vacante
Own features end-to-end: design, build, ship, and operate them in production Build interactive 3D map surfaces over millions of parcels: rendering, spatial queries, and sub-second interaction at scale Extend the underwriting engine: cash-flow and IRR models, numerical optimization, data pipelines, and document extraction Harden the system: profiling, correctness tests, and performance work on the paths that matter Alternate, louder version if you want the scope to read bigger: Own entire surfaces, not tickets: scope, architecture, ship, and on-call Build real-time 3D mapping over millions of parcels, from tile pipeline to interaction Extend application services with new numerical methods, models, and extraction pipelines Set the quality bar: correctness tests, benchmarks, and performance budgets Build and ship features end-to-end Develop interactive map features Extend underwriting tools: financial models, data pipelines, and document extraction Review and harden existing features and maintain tests Transparent, streamlined organization with a direct line to those in charge Fully flexible hours, async by default Unlimited PTO Real ownership of a live product used by real investors Room to grow in scope and hours